All Classes and Interfaces
Class
Description
An entity which represents one of our space invader aliens.
Tagging class to distinguish an Alien shot from a ship shot
Adds infrastructure to give the entity animation through a provided list of
sprites when the entity is in the ALIVE state
Entity of the game which is a Border.
An entity represents any element that appears in the game.
Title: Misc
Title: The Entity Events
Title: Misc
Title: Misc
The main hook of our game.
The details for one game, including the user playing, the game settings the scoring (shots fired, ships destroyed,
score and previous high score)
Database access object for Model element GameDetails.
Title: Misc
Title: Misc
Handles login logic
The entity that represents the players ship
An entity representing a shot fired by the player's ship
A sprite that is used by an Entity as the Entities visual
representation (ie what you see on the screen).
A resource manager for sprites in the game.
Title: Misc
POssible states of an Entity
Title: Misc
Title: Misc
Title: Misc
Title: Misc
Title: Misc
Title: Misc