All Classes and Interfaces

Class
Description
 
An entity which represents one of our space invader aliens.
Tagging class to distinguish an Alien shot from a ship shot
Adds infrastructure to give the entity animation through a provided list of sprites when the entity is in the ALIVE state
Entity of the game which is a Border.
 
An entity represents any element that appears in the game.
Title: Misc
Title: The Entity Events
Title: Misc
 
 
 
Title: Misc
 
The main hook of our game.
The details for one game, including the user playing, the game settings the scoring (shots fired, ships destroyed, score and previous high score)
Database access object for Model element GameDetails.
 
 
 
 
Title: Misc
 
Title: Misc
 
 
 
 
Handles login logic
 
 
 
 
The entity that represents the players ship
An entity representing a shot fired by the player's ship
 
A sprite that is used by an Entity as the Entities visual representation (ie what you see on the screen).
A resource manager for sprites in the game.
Title: Misc
POssible states of an Entity
 
Title: Misc
 
Title: Misc
 
Title: Misc
Title: Misc
 
Title: Misc
Title: Misc