Index
All Classes and Interfaces|All Packages|Constant Field Values|Serialized Form
A
- add(Entity) - Method in class model.EntityListArray
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Add one entity to the entities array
- add(Entity) - Method in interface model.EntityListInterface
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Add an entity
- addEntityEventListener(EntityEventListener) - Method in class model.Entity
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Add a listener to the listener list
- addEntityEventListener(EntityEventListener) - Method in class model.EntityListArray
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Manage event listener registration
- addEntityEventListener(EntityEventListener) - Method in interface model.EntityListInterface
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Manage event listener registration
- adjustInterfaceOptionsDueToWantingIntroInfoChange(boolean) - Method in class view.UserView
- adjustInterfaceOptionsDueToWantingIntroInfoChange(boolean) - Method in interface view.UserViewInterface
- ADVANCE_SPEED - Static variable in class model.AlienEntity
- AlienArmyArray - Class in model
- AlienArmyArray(Game, int, int) - Constructor for class model.AlienArmyArray
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AlienArmy
- AlienEntity - Class in model
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An entity which represents one of our space invader aliens.
- AlienEntity(int, int) - Constructor for class model.AlienEntity
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Create a new alien entity
- AlienShotEntity - Class in model
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Tagging class to distinguish an Alien shot from a ship shot
- AlienShotEntity(int, int, double) - Constructor for class model.AlienShotEntity
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Create a new shot from an alien
- ALIVE - Enum constant in enum model.State
- animated - Variable in class model.AnimatedEntity
- AnimatedEntity - Class in model
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Adds infrastructure to give the entity animation through a provided list of sprites when the entity is in the ALIVE state
- AnimatedEntity(String, int, int) - Constructor for class model.AnimatedEntity
- ANIMATION_SPEED - Static variable in class model.AnimatedEntity
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The speed of animation in milliseconds per image
- animationSpritesList - Variable in class model.AnimatedEntity
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The sprites to use in animation
All Classes and Interfaces|All Packages|Constant Field Values|Serialized Form