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A

add(Entity) - Method in class model.EntityListArray
Add one entity to the entities array
add(Entity) - Method in interface model.EntityListInterface
Add an entity
addEntityEventListener(EntityEventListener) - Method in class model.Entity
Add a listener to the listener list
addEntityEventListener(EntityEventListener) - Method in class model.EntityListArray
Manage event listener registration
addEntityEventListener(EntityEventListener) - Method in interface model.EntityListInterface
Manage event listener registration
adjustInterfaceOptionsDueToWantingIntroInfoChange(boolean) - Method in class view.UserView
 
adjustInterfaceOptionsDueToWantingIntroInfoChange(boolean) - Method in interface view.UserViewInterface
 
ADVANCE_SPEED - Static variable in class model.AlienEntity
 
AlienArmyArray - Class in model
 
AlienArmyArray(Game, int, int) - Constructor for class model.AlienArmyArray
AlienArmy
AlienEntity - Class in model
An entity which represents one of our space invader aliens.
AlienEntity(int, int) - Constructor for class model.AlienEntity
Create a new alien entity
AlienShotEntity - Class in model
Tagging class to distinguish an Alien shot from a ship shot
AlienShotEntity(int, int, double) - Constructor for class model.AlienShotEntity
Create a new shot from an alien
ALIVE - Enum constant in enum model.State
 
animated - Variable in class model.AnimatedEntity
 
AnimatedEntity - Class in model
Adds infrastructure to give the entity animation through a provided list of sprites when the entity is in the ALIVE state
AnimatedEntity(String, int, int) - Constructor for class model.AnimatedEntity
 
ANIMATION_SPEED - Static variable in class model.AnimatedEntity
The speed of animation in milliseconds per image
animationSpritesList - Variable in class model.AnimatedEntity
The sprites to use in animation
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