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E

entities - Variable in class model.EntityListArray
The entities in the array.
Entity - Class in model
An entity represents any element that appears in the game.
Entity() - Constructor for class model.Entity
************************* constructors *********************************
Entity(String, int, int) - Constructor for class model.Entity
Construct a entity based on a sprite image and a location.
entityDied(EntityDiedEvent) - Method in class controller.Game
Something in the game has died so register this as a game event (by adding it to the game events queue) so that the game can respond (will need to check if its the ship which means we LOSE or if its the last alien which means we WIN!)
entityDied(EntityDiedEvent) - Method in class model.AlienArmyArray
entityDied
entityDied(EntityDiedEvent) - Method in class model.Entity
Set the state of the entity to DEAD
entityDied(EntityDiedEvent) - Method in class model.EntityListArray
 
entityDied(EntityDiedEvent) - Method in interface model.events.EntityEventListener
 
EntityDiedEvent - Class in model.events
Title: Misc
EntityDiedEvent(Object) - Constructor for class model.events.EntityDiedEvent
 
EntityEventListener - Interface in model.events
Title: The Entity Events
EntityHitEvent - Class in model.events
Title: Misc
EntityHitEvent(Entity, Entity) - Constructor for class model.events.EntityHitEvent
 
EntityListArray - Class in model
 
EntityListArray() - Constructor for class model.EntityListArray
Sets up the array entities and removeEntities of MAX_SIZE set numEntities and numRemoveEntities to 0
EntityListArrayTest - Class in testHarnesses
 
EntityListArrayTest() - Constructor for class testHarnesses.EntityListArrayTest
 
EntityListInterface - Interface in model
 
entityMoved(EntityMoveEvent) - Method in class controller.Game
Something in the game has moved so register this as an event (by adding it to the game events queue) so that the game can respond (will need to check for collision with other game entities)
entityMoved(EntityMoveEvent) - Method in class model.AlienArmyArray
entityMoved
entityMoved(EntityMoveEvent) - Method in class model.Entity
No Action by default
entityMoved(EntityMoveEvent) - Method in class model.EntityListArray
 
entityMoved(EntityMoveEvent) - Method in interface model.events.EntityEventListener
 
EntityMoveEvent - Class in model.events
Title: Misc
EntityMoveEvent(Object) - Constructor for class model.events.EntityMoveEvent
 
equals(Object) - Method in class model.Entity
************************* Usual Overrides*******************************
equals(Object) - Method in class model.GameDetails
 
equals(Object) - Method in class model.GameSettings
 
equals(Object) - Method in class model.Sprite
 
equals(Object) - Method in class model.UserDetails
 
EXISTING - Static variable in class view.JDialogLogin
indicates an existing user
exitGame(UserEvent) - Method in class controller.Game
Exits the game
exitGame(UserEvent) - Method in interface view.UserEventListener
User wants to exit the game
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