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E
- entities - Variable in class model.EntityListArray
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The entities in the array.
- Entity - Class in model
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An entity represents any element that appears in the game.
- Entity() - Constructor for class model.Entity
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************************* constructors *********************************
- Entity(String, int, int) - Constructor for class model.Entity
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Construct a entity based on a sprite image and a location.
- entityDied(EntityDiedEvent) - Method in class controller.Game
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Something in the game has died so register this as a game event (by adding it to the game events queue) so that the game can respond (will need to check if its the ship which means we LOSE or if its the last alien which means we WIN!)
- entityDied(EntityDiedEvent) - Method in class model.AlienArmyArray
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entityDied
- entityDied(EntityDiedEvent) - Method in class model.Entity
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Set the state of the entity to DEAD
- entityDied(EntityDiedEvent) - Method in class model.EntityListArray
- entityDied(EntityDiedEvent) - Method in interface model.events.EntityEventListener
- EntityDiedEvent - Class in model.events
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Title: Misc
- EntityDiedEvent(Object) - Constructor for class model.events.EntityDiedEvent
- EntityEventListener - Interface in model.events
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Title: The Entity Events
- EntityHitEvent - Class in model.events
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Title: Misc
- EntityHitEvent(Entity, Entity) - Constructor for class model.events.EntityHitEvent
- EntityListArray - Class in model
- EntityListArray() - Constructor for class model.EntityListArray
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Sets up the array entities and removeEntities of MAX_SIZE set numEntities and numRemoveEntities to 0
- EntityListArrayTest - Class in testHarnesses
- EntityListArrayTest() - Constructor for class testHarnesses.EntityListArrayTest
- EntityListInterface - Interface in model
- entityMoved(EntityMoveEvent) - Method in class controller.Game
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Something in the game has moved so register this as an event (by adding it to the game events queue) so that the game can respond (will need to check for collision with other game entities)
- entityMoved(EntityMoveEvent) - Method in class model.AlienArmyArray
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entityMoved
- entityMoved(EntityMoveEvent) - Method in class model.Entity
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No Action by default
- entityMoved(EntityMoveEvent) - Method in class model.EntityListArray
- entityMoved(EntityMoveEvent) - Method in interface model.events.EntityEventListener
- EntityMoveEvent - Class in model.events
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Title: Misc
- EntityMoveEvent(Object) - Constructor for class model.events.EntityMoveEvent
- equals(Object) - Method in class model.Entity
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************************* Usual Overrides*******************************
- equals(Object) - Method in class model.GameDetails
- equals(Object) - Method in class model.GameSettings
- equals(Object) - Method in class model.Sprite
- equals(Object) - Method in class model.UserDetails
- EXISTING - Static variable in class view.JDialogLogin
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indicates an existing user
- exitGame(UserEvent) - Method in class controller.Game
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Exits the game
- exitGame(UserEvent) - Method in interface view.UserEventListener
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User wants to exit the game
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