Index
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D
- dao - package dao
- DEAD - Enum constant in enum model.State
- DEF_REF_TO_SPRITE_IMAGE_FILE - Static variable in class model.Entity
- DEF_X - Static variable in class model.Entity
- DEF_Y - Static variable in class model.Entity
- DEFAULT_DEATH_RATE - Static variable in class model.Entity
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The dying rate of life left before we are considered dead
- DEFAULT_HEIGHT - Static variable in class model.BorderEntity
- DEFAULT_ID - Static variable in class model.BorderEntity
- DEFAULT_INFO - Static variable in class model.UserDetails
- DEFAULT_PASSWORD - Static variable in class model.UserDetails
- DEFAULT_USERNAME - Static variable in class model.UserDetails
- DEFAULT_WIDTH - Static variable in class model.BorderEntity
- displayAllHighScores(List<GameDetails>) - Method in class view.UserView
- displayAllHighScores(List<GameDetails>) - Method in interface view.UserViewInterface
-
Display a table of highscores for the all the users
- displayDatabaseError() - Method in class view.JDialogLogin
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Display error message for a database error
- displayErrorDatabaseConnectionLost() - Method in class view.UserView
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displayErrorDatabaseConnectionLost
- displayErrorDatabaseConnectionLost() - Method in interface view.UserViewInterface
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Display an error in connecting to the database and that defaults will be used.
- displayErrorLoadingSounds() - Method in class view.UserView
- displayErrorLoadingSounds() - Method in interface view.UserViewInterface
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A message displkayed when something goes wrong with loading the game sounds.
- displayErrorUnableToLoadUserDetails(String) - Method in class view.UserView
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Handle unable to load UserDetails Error by displaying message to user and turning off any interface components relying on database access
- displayErrorUnableToLoadUserDetails(String) - Method in interface view.UserViewInterface
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Display an error in trying to load the current game settings for this user
- displayErrorUnableToSaveUserDetails(String) - Method in class view.UserView
- displayErrorUnableToSaveUserDetails(String) - Method in interface view.UserViewInterface
- displayGameDetails() - Method in class view.UserView
-
updateGameDetails display according to current game
- displayGameDetails() - Method in interface view.UserViewInterface
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Update info for current game
- displayIntroductionInfo() - Method in class view.UserView
- displayIntroductionInfo() - Method in interface view.UserViewInterface
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Display the information about the game
- displaySaveGameSettingsError() - Method in class view.UserView
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showSaveGameSettingsError
- displaySaveGameSettingsError() - Method in interface view.UserViewInterface
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Display an error in trying to save the current game settings
- displayUserAlreadyExistsError() - Method in class view.JDialogLogin
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Display error message for a user already exists error
- displayUserDoesNotExistError() - Method in class view.JDialogLogin
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Display error message for a user does not exist error
- displayUsersHighScores(UserDetails, List<GameDetails>) - Method in class view.UserView
- displayUsersHighScores(UserDetails, List<GameDetails>) - Method in interface view.UserViewInterface
-
Display a table of highscores for the current user
- displayWrongPasswordError() - Method in class view.JDialogLogin
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Display error message for a wrong pqassword error
- draw(Graphics) - Method in class model.BorderEntity
- draw(Graphics) - Method in class model.Entity
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Draw this entity to the graphics context provided
- draw(Graphics2D) - Method in class model.EntityListArray
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draw all entities in the array using draw
- draw(Graphics2D) - Method in interface model.EntityListInterface
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draw all entities in the list
- draw(Graphics, int, int) - Method in class model.Sprite
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Draw the sprite onto the graphics context provided
- dx - Variable in class model.Entity
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The current speed of this entity horizontally (pixels/sec)
- dy - Variable in class model.Entity
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The current speed of this entity vertically (pixels/sec)
- DYING - Enum constant in enum model.State
- dyingSpritesList - Variable in class model.Entity
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The sprites to use in DYING state
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