Uses of Package
model
Packages that use model
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Classes in model used by controller
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ClassDescriptionThe details for one game, including the user playing, the game settings the scoring (shots fired, ships destroyed, score and previous high score)Title: MiscTitle: Misc
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ClassDescriptionAdds infrastructure to give the entity animation through a provided list of sprites when the entity is in the ALIVE stateAn entity represents any element that appears in the game.The details for one game, including the user playing, the game settings the scoring (shots fired, ships destroyed, score and previous high score)Title: MiscAn entity representing a shot fired by the player's shipA sprite that is used by an Entity as the Entities visual representation (ie what you see on the screen).A resource manager for sprites in the game.POssible states of an EntityTitle: Misc
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Classes in model used by model.events
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ClassDescriptionThe details for one game, including the user playing, the game settings the scoring (shots fired, ships destroyed, score and previous high score)Title: Misc